This iPhone application must run on a smart phone device to wirelessly communicate with external webcams. The webcam’s captured image should be displayed and continuously updated on the smart phone to the mobile users.
The ambition of this iPhone application design is to allow for two way communication between the devices. The webcam sends its image to the phone and the phone controls where the camera is pointing. It should be flexible to allow for multiple webcam connections
I think now that the iPhone apps are going to be the main driver and control part of the system. It is a powerful smart phone with more than enough memory and processing power to meet our requirements. The user’s input and tilt of the phone will control the webcam’s pan and tilt orientation to move the viewpoint of the camera and update the image.
Network and communication from the iPhone is controlled by the built-in iPhone OS and API. The device can access Wi-Fi, 3G, EDGE, and cellular communication networks implicitly. Manipulation of these networks is usually not defined by the programmer and the phone can seamlessly transfer between different networks.
The implementation Our dedicated iPhone application developers simply needs to verify that the phone is either connected to a Wi-Fi or 3G network, because only these two have the data capacity to constantly transfer the live video feed. This can be checked with an API call to the operating system which will report which connection is being utilized.
The iPhone application development also is going to be constrained by the SDK (software development environment) and the device hardware. The iPhone application development company must be able to give suitable connection and communication with a wireless webcam through a Wi-Fi connection.
It must be able to accept and display a streaming video feed from the webcam on the phone’s screen. The application must allow the user to control the orientation of the camera and must send control signals back to the webcam.
Apple, Cydia, and RockYourPhone would all utilize the same SDK, although Apple requires the developer to purchase a license. They all run on the same iPhone hardware and utilize the same AT&T cellular network. Therefore, there should be no performance tradeoffs between these alternatives as they should identical.
The iPhone SDK is free to download from the Apple developer’s site. Currently our team zaptech solutions have organized training program for the iPhone Student Developers. Zaptech Solutions allows university students to develop applications for free and testing.
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